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Duidev Software House
2025-01-27 08:16:55 +07:00
commit 6b3be42361
15186 changed files with 2328862 additions and 0 deletions
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function Bezier(startPoint, control1, control2, endPoint) {
this.startPoint = startPoint;
this.control1 = control1;
this.control2 = control2;
this.endPoint = endPoint;
}
// Returns approximated length.
Bezier.prototype.length = function () {
const steps = 10;
let length = 0;
let px;
let py;
for (let i = 0; i <= steps; i += 1) {
const t = i / steps;
const cx = this._point(
t,
this.startPoint.x,
this.control1.x,
this.control2.x,
this.endPoint.x,
);
const cy = this._point(
t,
this.startPoint.y,
this.control1.y,
this.control2.y,
this.endPoint.y,
);
if (i > 0) {
const xdiff = cx - px;
const ydiff = cy - py;
length += Math.sqrt((xdiff * xdiff) + (ydiff * ydiff));
}
px = cx;
py = cy;
}
return length;
};
/* eslint-disable no-multi-spaces, space-in-parens */
Bezier.prototype._point = function (t, start, c1, c2, end) {
return ( start * (1.0 - t) * (1.0 - t) * (1.0 - t))
+ (3.0 * c1 * (1.0 - t) * (1.0 - t) * t)
+ (3.0 * c2 * (1.0 - t) * t * t)
+ ( end * t * t * t);
};
/* eslint-enable no-multi-spaces, space-in-parens */
export default Bezier;
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function Point(x, y, time) {
this.x = x;
this.y = y;
this.time = time || new Date().getTime();
}
Point.prototype.velocityFrom = function (start) {
return (this.time !== start.time) ? this.distanceTo(start) / (this.time - start.time) : 1;
};
Point.prototype.distanceTo = function (start) {
return Math.sqrt(Math.pow(this.x - start.x, 2) + Math.pow(this.y - start.y, 2));
};
Point.prototype.equals = function (other) {
return this.x === other.x && this.y === other.y && this.time === other.time;
};
export default Point;
@@ -0,0 +1,509 @@
import Point from './point';
import Bezier from './bezier';
import throttle from './throttle';
function SignaturePad(canvas, options) {
const self = this;
const opts = options || {};
this.velocityFilterWeight = opts.velocityFilterWeight || 0.7;
this.minWidth = opts.minWidth || 0.5;
this.maxWidth = opts.maxWidth || 2.5;
this.throttle = 'throttle' in opts ? opts.throttle : 16; // in miliseconds
this.minDistance = 'minDistance' in opts ? opts.minDistance : 5;
if (this.throttle) {
this._strokeMoveUpdate = throttle(SignaturePad.prototype._strokeUpdate, this.throttle);
} else {
this._strokeMoveUpdate = SignaturePad.prototype._strokeUpdate;
}
this.dotSize = opts.dotSize || function () {
return (this.minWidth + this.maxWidth) / 2;
};
this.penColor = opts.penColor || 'black';
this.backgroundColor = opts.backgroundColor || 'rgba(0,0,0,0)';
this.onBegin = opts.onBegin;
this.onEnd = opts.onEnd;
this._canvas = canvas;
this._ctx = canvas.getContext('2d');
this.clear();
// We need add these inline so they are available to unbind while still having
// access to 'self' we could use _.bind but it's not worth adding a dependency.
this._handleMouseDown = function (event) {
if (event.which === 1) {
self._mouseButtonDown = true;
self._strokeBegin(event);
}
};
this._handleMouseMove = function (event) {
if (self._mouseButtonDown) {
self._strokeMoveUpdate(event);
}
};
this._handleMouseUp = function (event) {
if (event.which === 1 && self._mouseButtonDown) {
self._mouseButtonDown = false;
self._strokeEnd(event);
}
};
this._handleTouchStart = function (event) {
// Prevent scrolling.
event.preventDefault();
if (event.targetTouches.length === 1) {
const touch = event.changedTouches[0];
self._strokeBegin(touch);
}
};
this._handleTouchMove = function (event) {
// Prevent scrolling.
event.preventDefault();
const touch = event.targetTouches[0];
self._strokeMoveUpdate(touch);
};
this._handleTouchEnd = function (event) {
const wasCanvasTouched = event.target === self._canvas;
if (wasCanvasTouched) {
event.preventDefault();
self._strokeEnd(event);
}
};
// Enable mouse and touch event handlers
this.on();
}
// Public methods
SignaturePad.prototype.clear = function () {
const ctx = this._ctx;
const canvas = this._canvas;
ctx.fillStyle = this.backgroundColor;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillRect(0, 0, canvas.width, canvas.height);
this._data = [];
this._reset();
this._isEmpty = true;
};
SignaturePad.prototype.fromDataURL = function (dataUrl, options = {}) {
const image = new Image();
const ratio = options.ratio || window.devicePixelRatio || 1;
const width = options.width || (this._canvas.width / ratio);
const height = options.height || (this._canvas.height / ratio);
this._reset();
image.src = dataUrl;
image.onload = () => {
this._ctx.drawImage(image, 0, 0, width, height);
};
this._isEmpty = false;
};
SignaturePad.prototype.toDataURL = function (type, ...options) {
switch (type) {
case 'image/svg+xml':
return this._toSVG();
default:
return this._canvas.toDataURL(type, ...options);
}
};
SignaturePad.prototype.on = function () {
this._handleMouseEvents();
this._handleTouchEvents();
};
SignaturePad.prototype.off = function () {
// Pass touch events to canvas element on mobile IE11 and Edge.
this._canvas.style.msTouchAction = 'auto';
this._canvas.style.touchAction = 'auto';
this._canvas.removeEventListener('mousedown', this._handleMouseDown);
this._canvas.removeEventListener('mousemove', this._handleMouseMove);
document.removeEventListener('mouseup', this._handleMouseUp);
this._canvas.removeEventListener('touchstart', this._handleTouchStart);
this._canvas.removeEventListener('touchmove', this._handleTouchMove);
this._canvas.removeEventListener('touchend', this._handleTouchEnd);
};
SignaturePad.prototype.isEmpty = function () {
return this._isEmpty;
};
// Private methods
SignaturePad.prototype._strokeBegin = function (event) {
this._data.push([]);
this._reset();
this._strokeUpdate(event);
if (typeof this.onBegin === 'function') {
this.onBegin(event);
}
};
SignaturePad.prototype._strokeUpdate = function (event) {
const x = event.clientX;
const y = event.clientY;
const point = this._createPoint(x, y);
const lastPointGroup = this._data[this._data.length - 1];
const lastPoint = lastPointGroup && lastPointGroup[lastPointGroup.length - 1];
const isLastPointTooClose = lastPoint && point.distanceTo(lastPoint) < this.minDistance;
// Skip this point if it's too close to the previous one
if (!(lastPoint && isLastPointTooClose)) {
const { curve, widths } = this._addPoint(point);
if (curve && widths) {
this._drawCurve(curve, widths.start, widths.end);
}
this._data[this._data.length - 1].push({
x: point.x,
y: point.y,
time: point.time,
color: this.penColor,
});
}
};
SignaturePad.prototype._strokeEnd = function (event) {
const canDrawCurve = this.points.length > 2;
const point = this.points[0]; // Point instance
if (!canDrawCurve && point) {
this._drawDot(point);
}
if (point) {
const lastPointGroup = this._data[this._data.length - 1];
const lastPoint = lastPointGroup[lastPointGroup.length - 1]; // plain object
// When drawing a dot, there's only one point in a group, so without this check
// such group would end up with exactly the same 2 points.
if (!point.equals(lastPoint)) {
lastPointGroup.push({
x: point.x,
y: point.y,
time: point.time,
color: this.penColor,
});
}
}
if (typeof this.onEnd === 'function') {
this.onEnd(event);
}
};
SignaturePad.prototype._handleMouseEvents = function () {
this._mouseButtonDown = false;
this._canvas.addEventListener('mousedown', this._handleMouseDown);
this._canvas.addEventListener('mousemove', this._handleMouseMove);
document.addEventListener('mouseup', this._handleMouseUp);
};
SignaturePad.prototype._handleTouchEvents = function () {
// Pass touch events to canvas element on mobile IE11 and Edge.
this._canvas.style.msTouchAction = 'none';
this._canvas.style.touchAction = 'none';
this._canvas.addEventListener('touchstart', this._handleTouchStart);
this._canvas.addEventListener('touchmove', this._handleTouchMove);
this._canvas.addEventListener('touchend', this._handleTouchEnd);
};
SignaturePad.prototype._reset = function () {
this.points = [];
this._lastVelocity = 0;
this._lastWidth = (this.minWidth + this.maxWidth) / 2;
this._ctx.fillStyle = this.penColor;
};
SignaturePad.prototype._createPoint = function (x, y, time) {
const rect = this._canvas.getBoundingClientRect();
return new Point(
x - rect.left,
y - rect.top,
time || new Date().getTime(),
);
};
SignaturePad.prototype._addPoint = function (point) {
const points = this.points;
let tmp;
points.push(point);
if (points.length > 2) {
// To reduce the initial lag make it work with 3 points
// by copying the first point to the beginning.
if (points.length === 3) points.unshift(points[0]);
tmp = this._calculateCurveControlPoints(points[0], points[1], points[2]);
const c2 = tmp.c2;
tmp = this._calculateCurveControlPoints(points[1], points[2], points[3]);
const c3 = tmp.c1;
const curve = new Bezier(points[1], c2, c3, points[2]);
const widths = this._calculateCurveWidths(curve);
// Remove the first element from the list,
// so that we always have no more than 4 points in points array.
points.shift();
return { curve, widths };
}
return {};
};
SignaturePad.prototype._calculateCurveControlPoints = function (s1, s2, s3) {
const dx1 = s1.x - s2.x;
const dy1 = s1.y - s2.y;
const dx2 = s2.x - s3.x;
const dy2 = s2.y - s3.y;
const m1 = { x: (s1.x + s2.x) / 2.0, y: (s1.y + s2.y) / 2.0 };
const m2 = { x: (s2.x + s3.x) / 2.0, y: (s2.y + s3.y) / 2.0 };
const l1 = Math.sqrt((dx1 * dx1) + (dy1 * dy1));
const l2 = Math.sqrt((dx2 * dx2) + (dy2 * dy2));
const dxm = (m1.x - m2.x);
const dym = (m1.y - m2.y);
const k = l2 / (l1 + l2);
const cm = { x: m2.x + (dxm * k), y: m2.y + (dym * k) };
const tx = s2.x - cm.x;
const ty = s2.y - cm.y;
return {
c1: new Point(m1.x + tx, m1.y + ty),
c2: new Point(m2.x + tx, m2.y + ty),
};
};
SignaturePad.prototype._calculateCurveWidths = function (curve) {
const startPoint = curve.startPoint;
const endPoint = curve.endPoint;
const widths = { start: null, end: null };
const velocity = (this.velocityFilterWeight * endPoint.velocityFrom(startPoint))
+ ((1 - this.velocityFilterWeight) * this._lastVelocity);
const newWidth = this._strokeWidth(velocity);
widths.start = this._lastWidth;
widths.end = newWidth;
this._lastVelocity = velocity;
this._lastWidth = newWidth;
return widths;
};
SignaturePad.prototype._strokeWidth = function (velocity) {
return Math.max(this.maxWidth / (velocity + 1), this.minWidth);
};
SignaturePad.prototype._drawPoint = function (x, y, size) {
const ctx = this._ctx;
ctx.moveTo(x, y);
ctx.arc(x, y, size, 0, 2 * Math.PI, false);
this._isEmpty = false;
};
SignaturePad.prototype._drawCurve = function (curve, startWidth, endWidth) {
const ctx = this._ctx;
const widthDelta = endWidth - startWidth;
const drawSteps = Math.floor(curve.length());
ctx.beginPath();
for (let i = 0; i < drawSteps; i += 1) {
// Calculate the Bezier (x, y) coordinate for this step.
const t = i / drawSteps;
const tt = t * t;
const ttt = tt * t;
const u = 1 - t;
const uu = u * u;
const uuu = uu * u;
let x = uuu * curve.startPoint.x;
x += 3 * uu * t * curve.control1.x;
x += 3 * u * tt * curve.control2.x;
x += ttt * curve.endPoint.x;
let y = uuu * curve.startPoint.y;
y += 3 * uu * t * curve.control1.y;
y += 3 * u * tt * curve.control2.y;
y += ttt * curve.endPoint.y;
const width = startWidth + (ttt * widthDelta);
this._drawPoint(x, y, width);
}
ctx.closePath();
ctx.fill();
};
SignaturePad.prototype._drawDot = function (point) {
const ctx = this._ctx;
const width = (typeof this.dotSize) === 'function' ? this.dotSize() : this.dotSize;
ctx.beginPath();
this._drawPoint(point.x, point.y, width);
ctx.closePath();
ctx.fill();
};
SignaturePad.prototype._fromData = function (pointGroups, drawCurve, drawDot) {
for (let i = 0; i < pointGroups.length; i += 1) {
const group = pointGroups[i];
if (group.length > 1) {
for (let j = 0; j < group.length; j += 1) {
const rawPoint = group[j];
const point = new Point(rawPoint.x, rawPoint.y, rawPoint.time);
const color = rawPoint.color;
if (j === 0) {
// First point in a group. Nothing to draw yet.
// All points in the group have the same color, so it's enough to set
// penColor just at the beginning.
this.penColor = color;
this._reset();
this._addPoint(point);
} else if (j !== group.length - 1) {
// Middle point in a group.
const { curve, widths } = this._addPoint(point);
if (curve && widths) {
drawCurve(curve, widths, color);
}
} else {
// Last point in a group. Do nothing.
}
}
} else {
this._reset();
const rawPoint = group[0];
drawDot(rawPoint);
}
}
};
SignaturePad.prototype._toSVG = function () {
const pointGroups = this._data;
const canvas = this._canvas;
const ratio = Math.max(window.devicePixelRatio || 1, 1);
const minX = 0;
const minY = 0;
const maxX = canvas.width / ratio;
const maxY = canvas.height / ratio;
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
svg.setAttributeNS(null, 'width', canvas.width);
svg.setAttributeNS(null, 'height', canvas.height);
this._fromData(
pointGroups,
(curve, widths, color) => {
const path = document.createElement('path');
// Need to check curve for NaN values, these pop up when drawing
// lines on the canvas that are not continuous. E.g. Sharp corners
// or stopping mid-stroke and than continuing without lifting mouse.
if (!isNaN(curve.control1.x) &&
!isNaN(curve.control1.y) &&
!isNaN(curve.control2.x) &&
!isNaN(curve.control2.y)) {
const attr = `M ${curve.startPoint.x.toFixed(3)},${curve.startPoint.y.toFixed(3)} `
+ `C ${curve.control1.x.toFixed(3)},${curve.control1.y.toFixed(3)} `
+ `${curve.control2.x.toFixed(3)},${curve.control2.y.toFixed(3)} `
+ `${curve.endPoint.x.toFixed(3)},${curve.endPoint.y.toFixed(3)}`;
path.setAttribute('d', attr);
path.setAttribute('stroke-width', (widths.end * 2.25).toFixed(3));
path.setAttribute('stroke', color);
path.setAttribute('fill', 'none');
path.setAttribute('stroke-linecap', 'round');
svg.appendChild(path);
}
},
(rawPoint) => {
const circle = document.createElement('circle');
const dotSize = (typeof this.dotSize) === 'function' ? this.dotSize() : this.dotSize;
circle.setAttribute('r', dotSize);
circle.setAttribute('cx', rawPoint.x);
circle.setAttribute('cy', rawPoint.y);
circle.setAttribute('fill', rawPoint.color);
svg.appendChild(circle);
},
);
const prefix = 'data:image/svg+xml;base64,';
const header = '<svg'
+ ' xmlns="http://www.w3.org/2000/svg"'
+ ' xmlns:xlink="http://www.w3.org/1999/xlink"'
+ ` viewBox="${minX} ${minY} ${maxX} ${maxY}"`
+ ` width="${maxX}"`
+ ` height="${maxY}"`
+ '>';
let body = svg.innerHTML;
// IE hack for missing innerHTML property on SVGElement
if (body === undefined) {
const dummy = document.createElement('dummy');
const nodes = svg.childNodes;
dummy.innerHTML = '';
for (let i = 0; i < nodes.length; i += 1) {
dummy.appendChild(nodes[i].cloneNode(true));
}
body = dummy.innerHTML;
}
const footer = '</svg>';
const data = header + body + footer;
return prefix + btoa(data);
};
SignaturePad.prototype.fromData = function (pointGroups) {
this.clear();
this._fromData(
pointGroups,
(curve, widths) => this._drawCurve(curve, widths.start, widths.end),
rawPoint => this._drawDot(rawPoint),
);
this._data = pointGroups;
};
SignaturePad.prototype.toData = function () {
return this._data;
};
export default SignaturePad;
@@ -0,0 +1,34 @@
/* eslint-disable */
// http://stackoverflow.com/a/27078401/815507
export default function throttle(func, wait, options) {
var context, args, result;
var timeout = null;
var previous = 0;
if (!options) options = {};
var later = function () {
previous = options.leading === false ? 0 : Date.now();
timeout = null;
result = func.apply(context, args);
if (!timeout) context = args = null;
};
return function () {
var now = Date.now();
if (!previous && options.leading === false) previous = now;
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0 || remaining > wait) {
if (timeout) {
clearTimeout(timeout);
timeout = null;
}
previous = now;
result = func.apply(context, args);
if (!timeout) context = args = null;
} else if (!timeout && options.trailing !== false) {
timeout = setTimeout(later, remaining);
}
return result;
};
}