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@@ -0,0 +1,509 @@
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import Point from './point';
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import Bezier from './bezier';
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import throttle from './throttle';
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function SignaturePad(canvas, options) {
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const self = this;
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const opts = options || {};
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this.velocityFilterWeight = opts.velocityFilterWeight || 0.7;
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this.minWidth = opts.minWidth || 0.5;
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this.maxWidth = opts.maxWidth || 2.5;
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this.throttle = 'throttle' in opts ? opts.throttle : 16; // in miliseconds
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this.minDistance = 'minDistance' in opts ? opts.minDistance : 5;
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if (this.throttle) {
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this._strokeMoveUpdate = throttle(SignaturePad.prototype._strokeUpdate, this.throttle);
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} else {
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this._strokeMoveUpdate = SignaturePad.prototype._strokeUpdate;
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}
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this.dotSize = opts.dotSize || function () {
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return (this.minWidth + this.maxWidth) / 2;
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};
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this.penColor = opts.penColor || 'black';
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this.backgroundColor = opts.backgroundColor || 'rgba(0,0,0,0)';
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this.onBegin = opts.onBegin;
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this.onEnd = opts.onEnd;
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this._canvas = canvas;
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this._ctx = canvas.getContext('2d');
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this.clear();
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// We need add these inline so they are available to unbind while still having
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// access to 'self' we could use _.bind but it's not worth adding a dependency.
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this._handleMouseDown = function (event) {
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if (event.which === 1) {
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self._mouseButtonDown = true;
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self._strokeBegin(event);
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}
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};
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this._handleMouseMove = function (event) {
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if (self._mouseButtonDown) {
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self._strokeMoveUpdate(event);
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}
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};
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this._handleMouseUp = function (event) {
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if (event.which === 1 && self._mouseButtonDown) {
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self._mouseButtonDown = false;
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self._strokeEnd(event);
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}
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};
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this._handleTouchStart = function (event) {
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// Prevent scrolling.
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event.preventDefault();
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if (event.targetTouches.length === 1) {
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const touch = event.changedTouches[0];
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self._strokeBegin(touch);
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}
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};
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this._handleTouchMove = function (event) {
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// Prevent scrolling.
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event.preventDefault();
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const touch = event.targetTouches[0];
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self._strokeMoveUpdate(touch);
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};
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this._handleTouchEnd = function (event) {
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const wasCanvasTouched = event.target === self._canvas;
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if (wasCanvasTouched) {
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event.preventDefault();
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self._strokeEnd(event);
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}
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};
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// Enable mouse and touch event handlers
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this.on();
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}
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// Public methods
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SignaturePad.prototype.clear = function () {
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const ctx = this._ctx;
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const canvas = this._canvas;
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ctx.fillStyle = this.backgroundColor;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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this._data = [];
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this._reset();
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this._isEmpty = true;
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};
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SignaturePad.prototype.fromDataURL = function (dataUrl, options = {}) {
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const image = new Image();
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const ratio = options.ratio || window.devicePixelRatio || 1;
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const width = options.width || (this._canvas.width / ratio);
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const height = options.height || (this._canvas.height / ratio);
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this._reset();
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image.src = dataUrl;
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image.onload = () => {
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this._ctx.drawImage(image, 0, 0, width, height);
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};
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this._isEmpty = false;
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};
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SignaturePad.prototype.toDataURL = function (type, ...options) {
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switch (type) {
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case 'image/svg+xml':
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return this._toSVG();
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default:
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return this._canvas.toDataURL(type, ...options);
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}
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};
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SignaturePad.prototype.on = function () {
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this._handleMouseEvents();
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this._handleTouchEvents();
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};
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SignaturePad.prototype.off = function () {
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// Pass touch events to canvas element on mobile IE11 and Edge.
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this._canvas.style.msTouchAction = 'auto';
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this._canvas.style.touchAction = 'auto';
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this._canvas.removeEventListener('mousedown', this._handleMouseDown);
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this._canvas.removeEventListener('mousemove', this._handleMouseMove);
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document.removeEventListener('mouseup', this._handleMouseUp);
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this._canvas.removeEventListener('touchstart', this._handleTouchStart);
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this._canvas.removeEventListener('touchmove', this._handleTouchMove);
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this._canvas.removeEventListener('touchend', this._handleTouchEnd);
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};
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SignaturePad.prototype.isEmpty = function () {
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return this._isEmpty;
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};
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// Private methods
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SignaturePad.prototype._strokeBegin = function (event) {
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this._data.push([]);
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this._reset();
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this._strokeUpdate(event);
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if (typeof this.onBegin === 'function') {
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this.onBegin(event);
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}
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};
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SignaturePad.prototype._strokeUpdate = function (event) {
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const x = event.clientX;
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const y = event.clientY;
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const point = this._createPoint(x, y);
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const lastPointGroup = this._data[this._data.length - 1];
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const lastPoint = lastPointGroup && lastPointGroup[lastPointGroup.length - 1];
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const isLastPointTooClose = lastPoint && point.distanceTo(lastPoint) < this.minDistance;
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// Skip this point if it's too close to the previous one
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if (!(lastPoint && isLastPointTooClose)) {
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const { curve, widths } = this._addPoint(point);
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if (curve && widths) {
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this._drawCurve(curve, widths.start, widths.end);
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}
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this._data[this._data.length - 1].push({
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x: point.x,
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y: point.y,
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time: point.time,
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color: this.penColor,
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});
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}
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};
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SignaturePad.prototype._strokeEnd = function (event) {
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const canDrawCurve = this.points.length > 2;
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const point = this.points[0]; // Point instance
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if (!canDrawCurve && point) {
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this._drawDot(point);
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}
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if (point) {
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const lastPointGroup = this._data[this._data.length - 1];
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const lastPoint = lastPointGroup[lastPointGroup.length - 1]; // plain object
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// When drawing a dot, there's only one point in a group, so without this check
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// such group would end up with exactly the same 2 points.
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if (!point.equals(lastPoint)) {
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lastPointGroup.push({
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x: point.x,
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y: point.y,
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time: point.time,
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color: this.penColor,
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});
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}
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}
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if (typeof this.onEnd === 'function') {
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this.onEnd(event);
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}
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};
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SignaturePad.prototype._handleMouseEvents = function () {
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this._mouseButtonDown = false;
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this._canvas.addEventListener('mousedown', this._handleMouseDown);
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this._canvas.addEventListener('mousemove', this._handleMouseMove);
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document.addEventListener('mouseup', this._handleMouseUp);
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};
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SignaturePad.prototype._handleTouchEvents = function () {
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// Pass touch events to canvas element on mobile IE11 and Edge.
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this._canvas.style.msTouchAction = 'none';
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this._canvas.style.touchAction = 'none';
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this._canvas.addEventListener('touchstart', this._handleTouchStart);
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this._canvas.addEventListener('touchmove', this._handleTouchMove);
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this._canvas.addEventListener('touchend', this._handleTouchEnd);
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};
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SignaturePad.prototype._reset = function () {
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this.points = [];
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this._lastVelocity = 0;
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this._lastWidth = (this.minWidth + this.maxWidth) / 2;
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this._ctx.fillStyle = this.penColor;
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};
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SignaturePad.prototype._createPoint = function (x, y, time) {
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const rect = this._canvas.getBoundingClientRect();
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return new Point(
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x - rect.left,
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y - rect.top,
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time || new Date().getTime(),
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);
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};
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SignaturePad.prototype._addPoint = function (point) {
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const points = this.points;
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let tmp;
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points.push(point);
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if (points.length > 2) {
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// To reduce the initial lag make it work with 3 points
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// by copying the first point to the beginning.
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if (points.length === 3) points.unshift(points[0]);
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tmp = this._calculateCurveControlPoints(points[0], points[1], points[2]);
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const c2 = tmp.c2;
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tmp = this._calculateCurveControlPoints(points[1], points[2], points[3]);
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const c3 = tmp.c1;
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const curve = new Bezier(points[1], c2, c3, points[2]);
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const widths = this._calculateCurveWidths(curve);
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// Remove the first element from the list,
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// so that we always have no more than 4 points in points array.
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points.shift();
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return { curve, widths };
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}
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return {};
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};
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SignaturePad.prototype._calculateCurveControlPoints = function (s1, s2, s3) {
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const dx1 = s1.x - s2.x;
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const dy1 = s1.y - s2.y;
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const dx2 = s2.x - s3.x;
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const dy2 = s2.y - s3.y;
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const m1 = { x: (s1.x + s2.x) / 2.0, y: (s1.y + s2.y) / 2.0 };
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const m2 = { x: (s2.x + s3.x) / 2.0, y: (s2.y + s3.y) / 2.0 };
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const l1 = Math.sqrt((dx1 * dx1) + (dy1 * dy1));
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const l2 = Math.sqrt((dx2 * dx2) + (dy2 * dy2));
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const dxm = (m1.x - m2.x);
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const dym = (m1.y - m2.y);
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const k = l2 / (l1 + l2);
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const cm = { x: m2.x + (dxm * k), y: m2.y + (dym * k) };
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const tx = s2.x - cm.x;
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const ty = s2.y - cm.y;
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return {
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c1: new Point(m1.x + tx, m1.y + ty),
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c2: new Point(m2.x + tx, m2.y + ty),
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};
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};
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SignaturePad.prototype._calculateCurveWidths = function (curve) {
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const startPoint = curve.startPoint;
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const endPoint = curve.endPoint;
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const widths = { start: null, end: null };
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const velocity = (this.velocityFilterWeight * endPoint.velocityFrom(startPoint))
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+ ((1 - this.velocityFilterWeight) * this._lastVelocity);
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const newWidth = this._strokeWidth(velocity);
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widths.start = this._lastWidth;
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widths.end = newWidth;
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this._lastVelocity = velocity;
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this._lastWidth = newWidth;
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return widths;
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};
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SignaturePad.prototype._strokeWidth = function (velocity) {
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return Math.max(this.maxWidth / (velocity + 1), this.minWidth);
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};
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SignaturePad.prototype._drawPoint = function (x, y, size) {
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const ctx = this._ctx;
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ctx.moveTo(x, y);
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ctx.arc(x, y, size, 0, 2 * Math.PI, false);
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this._isEmpty = false;
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};
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SignaturePad.prototype._drawCurve = function (curve, startWidth, endWidth) {
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const ctx = this._ctx;
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const widthDelta = endWidth - startWidth;
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const drawSteps = Math.floor(curve.length());
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ctx.beginPath();
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for (let i = 0; i < drawSteps; i += 1) {
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// Calculate the Bezier (x, y) coordinate for this step.
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const t = i / drawSteps;
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const tt = t * t;
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const ttt = tt * t;
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const u = 1 - t;
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const uu = u * u;
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const uuu = uu * u;
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let x = uuu * curve.startPoint.x;
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x += 3 * uu * t * curve.control1.x;
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x += 3 * u * tt * curve.control2.x;
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x += ttt * curve.endPoint.x;
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let y = uuu * curve.startPoint.y;
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y += 3 * uu * t * curve.control1.y;
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y += 3 * u * tt * curve.control2.y;
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y += ttt * curve.endPoint.y;
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const width = startWidth + (ttt * widthDelta);
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this._drawPoint(x, y, width);
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}
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ctx.closePath();
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ctx.fill();
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};
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SignaturePad.prototype._drawDot = function (point) {
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const ctx = this._ctx;
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const width = (typeof this.dotSize) === 'function' ? this.dotSize() : this.dotSize;
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ctx.beginPath();
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this._drawPoint(point.x, point.y, width);
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ctx.closePath();
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ctx.fill();
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};
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SignaturePad.prototype._fromData = function (pointGroups, drawCurve, drawDot) {
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for (let i = 0; i < pointGroups.length; i += 1) {
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const group = pointGroups[i];
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if (group.length > 1) {
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for (let j = 0; j < group.length; j += 1) {
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const rawPoint = group[j];
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const point = new Point(rawPoint.x, rawPoint.y, rawPoint.time);
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const color = rawPoint.color;
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if (j === 0) {
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// First point in a group. Nothing to draw yet.
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// All points in the group have the same color, so it's enough to set
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// penColor just at the beginning.
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this.penColor = color;
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this._reset();
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this._addPoint(point);
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} else if (j !== group.length - 1) {
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// Middle point in a group.
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const { curve, widths } = this._addPoint(point);
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if (curve && widths) {
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drawCurve(curve, widths, color);
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}
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} else {
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// Last point in a group. Do nothing.
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}
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}
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} else {
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this._reset();
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const rawPoint = group[0];
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drawDot(rawPoint);
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}
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}
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};
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SignaturePad.prototype._toSVG = function () {
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const pointGroups = this._data;
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const canvas = this._canvas;
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|
const ratio = Math.max(window.devicePixelRatio || 1, 1);
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|
const minX = 0;
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|
const minY = 0;
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|
|
const maxX = canvas.width / ratio;
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|
const maxY = canvas.height / ratio;
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|
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
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svg.setAttributeNS(null, 'width', canvas.width);
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|
svg.setAttributeNS(null, 'height', canvas.height);
|
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|
|
this._fromData(
|
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|
|
pointGroups,
|
|
|
|
|
(curve, widths, color) => {
|
|
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|
|
const path = document.createElement('path');
|
|
|
|
|
|
|
|
|
|
// Need to check curve for NaN values, these pop up when drawing
|
|
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|
|
// lines on the canvas that are not continuous. E.g. Sharp corners
|
|
|
|
|
// or stopping mid-stroke and than continuing without lifting mouse.
|
|
|
|
|
if (!isNaN(curve.control1.x) &&
|
|
|
|
|
!isNaN(curve.control1.y) &&
|
|
|
|
|
!isNaN(curve.control2.x) &&
|
|
|
|
|
!isNaN(curve.control2.y)) {
|
|
|
|
|
const attr = `M ${curve.startPoint.x.toFixed(3)},${curve.startPoint.y.toFixed(3)} `
|
|
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|
|
+ `C ${curve.control1.x.toFixed(3)},${curve.control1.y.toFixed(3)} `
|
|
|
|
|
+ `${curve.control2.x.toFixed(3)},${curve.control2.y.toFixed(3)} `
|
|
|
|
|
+ `${curve.endPoint.x.toFixed(3)},${curve.endPoint.y.toFixed(3)}`;
|
|
|
|
|
|
|
|
|
|
path.setAttribute('d', attr);
|
|
|
|
|
path.setAttribute('stroke-width', (widths.end * 2.25).toFixed(3));
|
|
|
|
|
path.setAttribute('stroke', color);
|
|
|
|
|
path.setAttribute('fill', 'none');
|
|
|
|
|
path.setAttribute('stroke-linecap', 'round');
|
|
|
|
|
|
|
|
|
|
svg.appendChild(path);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
(rawPoint) => {
|
|
|
|
|
const circle = document.createElement('circle');
|
|
|
|
|
const dotSize = (typeof this.dotSize) === 'function' ? this.dotSize() : this.dotSize;
|
|
|
|
|
circle.setAttribute('r', dotSize);
|
|
|
|
|
circle.setAttribute('cx', rawPoint.x);
|
|
|
|
|
circle.setAttribute('cy', rawPoint.y);
|
|
|
|
|
circle.setAttribute('fill', rawPoint.color);
|
|
|
|
|
|
|
|
|
|
svg.appendChild(circle);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
const prefix = 'data:image/svg+xml;base64,';
|
|
|
|
|
const header = '<svg'
|
|
|
|
|
+ ' xmlns="http://www.w3.org/2000/svg"'
|
|
|
|
|
+ ' xmlns:xlink="http://www.w3.org/1999/xlink"'
|
|
|
|
|
+ ` viewBox="${minX} ${minY} ${maxX} ${maxY}"`
|
|
|
|
|
+ ` width="${maxX}"`
|
|
|
|
|
+ ` height="${maxY}"`
|
|
|
|
|
+ '>';
|
|
|
|
|
let body = svg.innerHTML;
|
|
|
|
|
|
|
|
|
|
// IE hack for missing innerHTML property on SVGElement
|
|
|
|
|
if (body === undefined) {
|
|
|
|
|
const dummy = document.createElement('dummy');
|
|
|
|
|
const nodes = svg.childNodes;
|
|
|
|
|
dummy.innerHTML = '';
|
|
|
|
|
|
|
|
|
|
for (let i = 0; i < nodes.length; i += 1) {
|
|
|
|
|
dummy.appendChild(nodes[i].cloneNode(true));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
body = dummy.innerHTML;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const footer = '</svg>';
|
|
|
|
|
const data = header + body + footer;
|
|
|
|
|
|
|
|
|
|
return prefix + btoa(data);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
SignaturePad.prototype.fromData = function (pointGroups) {
|
|
|
|
|
this.clear();
|
|
|
|
|
|
|
|
|
|
this._fromData(
|
|
|
|
|
pointGroups,
|
|
|
|
|
(curve, widths) => this._drawCurve(curve, widths.start, widths.end),
|
|
|
|
|
rawPoint => this._drawDot(rawPoint),
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
this._data = pointGroups;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
SignaturePad.prototype.toData = function () {
|
|
|
|
|
return this._data;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
export default SignaturePad;
|