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function Point(x, y, time) {
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this.x = x;
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this.y = y;
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this.time = time || new Date().getTime();
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}
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Point.prototype.velocityFrom = function (start) {
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return (this.time !== start.time) ? this.distanceTo(start) / (this.time - start.time) : 1;
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};
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Point.prototype.distanceTo = function (start) {
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return Math.sqrt(Math.pow(this.x - start.x, 2) + Math.pow(this.y - start.y, 2));
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};
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Point.prototype.equals = function (other) {
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return this.x === other.x && this.y === other.y && this.time === other.time;
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};
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export default Point;
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