function Point(x, y, time) { this.x = x; this.y = y; this.time = time || new Date().getTime(); } Point.prototype.velocityFrom = function (start) { return (this.time !== start.time) ? this.distanceTo(start) / (this.time - start.time) : 1; }; Point.prototype.distanceTo = function (start) { return Math.sqrt(Math.pow(this.x - start.x, 2) + Math.pow(this.y - start.y, 2)); }; Point.prototype.equals = function (other) { return this.x === other.x && this.y === other.y && this.time === other.time; }; export default Point;