49 lines
907 B
Go
49 lines
907 B
Go
package assets
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import (
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"log"
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"os"
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"path/filepath"
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)
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func exeDir() string {
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exe, err := os.Executable()
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if err != nil {
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panic(err)
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}
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return filepath.Dir(exe)
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}
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func GetAssetsDir() string {
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exe, err := os.Executable()
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if err != nil {
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log.Println(
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"[ASSETS][ERROR] Failed to resolve executable path.",
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"This should never happen in a built binary.",
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"Error:", err,
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)
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return ""
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}
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exeDir := filepath.Dir(exe)
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assets := filepath.Join(exeDir, "assets")
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if _, err := os.Stat(assets); err != nil {
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log.Println(
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"[ASSETS][ERROR] Assets directory not found next to binary.",
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"This error ONLY occurs when the application is running from a built binary.",
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"Expected path:", assets,
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"Executable path:", exe,
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)
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return ""
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}
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log.Println(
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"[ASSETS][OK] Static assets enabled.",
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"Mode: production (binary execution).",
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"Assets path:", assets,
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)
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return assets
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}
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