first commit

This commit is contained in:
2024-05-31 14:18:00 +07:00
commit 1f8ef5e17f
4029 changed files with 777987 additions and 0 deletions

924
plugins/jquery-knob/excanvas.js vendored Normal file
View File

@@ -0,0 +1,924 @@
// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Known Issues:
//
// * Patterns are not implemented.
// * Radial gradient are not implemented. The VML version of these look very
// different from the canvas one.
// * Clipping paths are not implemented.
// * Coordsize. The width and height attribute have higher priority than the
// width and height style values which isn't correct.
// * Painting mode isn't implemented.
// * Canvas width/height should is using content-box by default. IE in
// Quirks mode will draw the canvas using border-box. Either change your
// doctype to HTML5
// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
// or use Box Sizing Behavior from WebFX
// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
// * Non uniform scaling does not correctly scale strokes.
// * Optimize. There is always room for speed improvements.
// Only add this code if we do not already have a canvas implementation
if (!document.createElement('canvas').getContext) {
(function() {
// alias some functions to make (compiled) code shorter
var m = Math;
var mr = m.round;
var ms = m.sin;
var mc = m.cos;
var abs = m.abs;
var sqrt = m.sqrt;
// this is used for sub pixel precision
var Z = 10;
var Z2 = Z / 2;
/**
* This funtion is assigned to the <canvas> elements as element.getContext().
* @this {HTMLElement}
* @return {CanvasRenderingContext2D_}
*/
function getContext() {
return this.context_ ||
(this.context_ = new CanvasRenderingContext2D_(this));
}
var slice = Array.prototype.slice;
/**
* Binds a function to an object. The returned function will always use the
* passed in {@code obj} as {@code this}.
*
* Example:
*
* g = bind(f, obj, a, b)
* g(c, d) // will do f.call(obj, a, b, c, d)
*
* @param {Function} f The function to bind the object to
* @param {Object} obj The object that should act as this when the function
* is called
* @param {*} var_args Rest arguments that will be used as the initial
* arguments when the function is called
* @return {Function} A new function that has bound this
*/
function bind(f, obj, var_args) {
var a = slice.call(arguments, 2);
return function() {
return f.apply(obj, a.concat(slice.call(arguments)));
};
}
var G_vmlCanvasManager_ = {
init: function(opt_doc) {
if (/MSIE/.test(navigator.userAgent) && !window.opera) {
var doc = opt_doc || document;
// Create a dummy element so that IE will allow canvas elements to be
// recognized.
doc.createElement('canvas');
doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
}
},
init_: function(doc) {
// create xmlns
if (!doc.namespaces['g_vml_']) {
doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
'#default#VML');
}
if (!doc.namespaces['g_o_']) {
doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
'#default#VML');
}
// Setup default CSS. Only add one style sheet per document
if (!doc.styleSheets['ex_canvas_']) {
var ss = doc.createStyleSheet();
ss.owningElement.id = 'ex_canvas_';
ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
// default size is 300x150 in Gecko and Opera
'text-align:left;width:300px;height:150px}' +
'g_vml_\\:*{behavior:url(#default#VML)}' +
'g_o_\\:*{behavior:url(#default#VML)}';
}
// find all canvas elements
var els = doc.getElementsByTagName('canvas');
for (var i = 0; i < els.length; i++) {
this.initElement(els[i]);
}
},
/**
* Public initializes a canvas element so that it can be used as canvas
* element from now on. This is called automatically before the page is
* loaded but if you are creating elements using createElement you need to
* make sure this is called on the element.
* @param {HTMLElement} el The canvas element to initialize.
* @return {HTMLElement} the element that was created.
*/
initElement: function(el) {
if (!el.getContext) {
el.getContext = getContext;
// Remove fallback content. There is no way to hide text nodes so we
// just remove all childNodes. We could hide all elements and remove
// text nodes but who really cares about the fallback content.
el.innerHTML = '';
// do not use inline function because that will leak memory
el.attachEvent('onpropertychange', onPropertyChange);
el.attachEvent('onresize', onResize);
var attrs = el.attributes;
if (attrs.width && attrs.width.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setWidth_(attrs.width.nodeValue);
el.style.width = attrs.width.nodeValue + 'px';
} else {
el.width = el.clientWidth;
}
if (attrs.height && attrs.height.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setHeight_(attrs.height.nodeValue);
el.style.height = attrs.height.nodeValue + 'px';
} else {
el.height = el.clientHeight;
}
//el.getContext().setCoordsize_()
}
return el;
}
};
function onPropertyChange(e) {
var el = e.srcElement;
switch (e.propertyName) {
case 'width':
el.style.width = el.attributes.width.nodeValue + 'px';
el.getContext().clearRect();
break;
case 'height':
el.style.height = el.attributes.height.nodeValue + 'px';
el.getContext().clearRect();
break;
}
}
function onResize(e) {
var el = e.srcElement;
if (el.firstChild) {
el.firstChild.style.width = el.clientWidth + 'px';
el.firstChild.style.height = el.clientHeight + 'px';
}
}
G_vmlCanvasManager_.init();
// precompute "00" to "FF"
var dec2hex = [];
for (var i = 0; i < 16; i++) {
for (var j = 0; j < 16; j++) {
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
}
}
function createMatrixIdentity() {
return [
[1, 0, 0],
[0, 1, 0],
[0, 0, 1]
];
}
function matrixMultiply(m1, m2) {
var result = createMatrixIdentity();
for (var x = 0; x < 3; x++) {
for (var y = 0; y < 3; y++) {
var sum = 0;
for (var z = 0; z < 3; z++) {
sum += m1[x][z] * m2[z][y];
}
result[x][y] = sum;
}
}
return result;
}
function copyState(o1, o2) {
o2.fillStyle = o1.fillStyle;
o2.lineCap = o1.lineCap;
o2.lineJoin = o1.lineJoin;
o2.lineWidth = o1.lineWidth;
o2.miterLimit = o1.miterLimit;
o2.shadowBlur = o1.shadowBlur;
o2.shadowColor = o1.shadowColor;
o2.shadowOffsetX = o1.shadowOffsetX;
o2.shadowOffsetY = o1.shadowOffsetY;
o2.strokeStyle = o1.strokeStyle;
o2.globalAlpha = o1.globalAlpha;
o2.arcScaleX_ = o1.arcScaleX_;
o2.arcScaleY_ = o1.arcScaleY_;
o2.lineScale_ = o1.lineScale_;
}
function processStyle(styleString) {
var str, alpha = 1;
styleString = String(styleString);
if (styleString.substring(0, 3) == 'rgb') {
var start = styleString.indexOf('(', 3);
var end = styleString.indexOf(')', start + 1);
var guts = styleString.substring(start + 1, end).split(',');
str = '#';
for (var i = 0; i < 3; i++) {
str += dec2hex[Number(guts[i])];
}
if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
alpha = guts[3];
}
} else {
str = styleString;
}
return {color: str, alpha: alpha};
}
function processLineCap(lineCap) {
switch (lineCap) {
case 'butt':
return 'flat';
case 'round':
return 'round';
case 'square':
default:
return 'square';
}
}
/**
* This class implements CanvasRenderingContext2D interface as described by
* the WHATWG.
* @param {HTMLElement} surfaceElement The element that the 2D context should
* be associated with
*/
function CanvasRenderingContext2D_(surfaceElement) {
this.m_ = createMatrixIdentity();
this.mStack_ = [];
this.aStack_ = [];
this.currentPath_ = [];
// Canvas context properties
this.strokeStyle = '#000';
this.fillStyle = '#000';
this.lineWidth = 1;
this.lineJoin = 'miter';
this.lineCap = 'butt';
this.miterLimit = Z * 1;
this.globalAlpha = 1;
this.canvas = surfaceElement;
var el = surfaceElement.ownerDocument.createElement('div');
el.style.width = surfaceElement.clientWidth + 'px';
el.style.height = surfaceElement.clientHeight + 'px';
el.style.overflow = 'hidden';
el.style.position = 'absolute';
surfaceElement.appendChild(el);
this.element_ = el;
this.arcScaleX_ = 1;
this.arcScaleY_ = 1;
this.lineScale_ = 1;
}
var contextPrototype = CanvasRenderingContext2D_.prototype;
contextPrototype.clearRect = function() {
this.element_.innerHTML = '';
};
contextPrototype.beginPath = function() {
// TODO: Branch current matrix so that save/restore has no effect
// as per safari docs.
this.currentPath_ = [];
};
contextPrototype.moveTo = function(aX, aY) {
var p = this.getCoords_(aX, aY);
this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
this.currentX_ = p.x;
this.currentY_ = p.y;
};
contextPrototype.lineTo = function(aX, aY) {
var p = this.getCoords_(aX, aY);
this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
this.currentX_ = p.x;
this.currentY_ = p.y;
};
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
aCP2x, aCP2y,
aX, aY) {
var p = this.getCoords_(aX, aY);
var cp1 = this.getCoords_(aCP1x, aCP1y);
var cp2 = this.getCoords_(aCP2x, aCP2y);
bezierCurveTo(this, cp1, cp2, p);
};
// Helper function that takes the already fixed cordinates.
function bezierCurveTo(self, cp1, cp2, p) {
self.currentPath_.push({
type: 'bezierCurveTo',
cp1x: cp1.x,
cp1y: cp1.y,
cp2x: cp2.x,
cp2y: cp2.y,
x: p.x,
y: p.y
});
self.currentX_ = p.x;
self.currentY_ = p.y;
}
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
// the following is lifted almost directly from
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
var cp = this.getCoords_(aCPx, aCPy);
var p = this.getCoords_(aX, aY);
var cp1 = {
x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
};
var cp2 = {
x: cp1.x + (p.x - this.currentX_) / 3.0,
y: cp1.y + (p.y - this.currentY_) / 3.0
};
bezierCurveTo(this, cp1, cp2, p);
};
contextPrototype.arc = function(aX, aY, aRadius,
aStartAngle, aEndAngle, aClockwise) {
aRadius *= Z;
var arcType = aClockwise ? 'at' : 'wa';
var xStart = aX + mc(aStartAngle) * aRadius - Z2;
var yStart = aY + ms(aStartAngle) * aRadius - Z2;
var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
// IE won't render arches drawn counter clockwise if xStart == xEnd.
if (xStart == xEnd && !aClockwise) {
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
// that can be represented in binary
}
var p = this.getCoords_(aX, aY);
var pStart = this.getCoords_(xStart, yStart);
var pEnd = this.getCoords_(xEnd, yEnd);
this.currentPath_.push({type: arcType,
x: p.x,
y: p.y,
radius: aRadius,
xStart: pStart.x,
yStart: pStart.y,
xEnd: pEnd.x,
yEnd: pEnd.y});
};
contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
};
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
var oldPath = this.currentPath_;
this.beginPath();
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.stroke();
this.currentPath_ = oldPath;
};
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
var oldPath = this.currentPath_;
this.beginPath();
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.fill();
this.currentPath_ = oldPath;
};
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
var gradient = new CanvasGradient_('gradient');
gradient.x0_ = aX0;
gradient.y0_ = aY0;
gradient.x1_ = aX1;
gradient.y1_ = aY1;
return gradient;
};
contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
aX1, aY1, aR1) {
var gradient = new CanvasGradient_('gradientradial');
gradient.x0_ = aX0;
gradient.y0_ = aY0;
gradient.r0_ = aR0;
gradient.x1_ = aX1;
gradient.y1_ = aY1;
gradient.r1_ = aR1;
return gradient;
};
contextPrototype.drawImage = function(image, var_args) {
var dx, dy, dw, dh, sx, sy, sw, sh;
// to find the original width we overide the width and height
var oldRuntimeWidth = image.runtimeStyle.width;
var oldRuntimeHeight = image.runtimeStyle.height;
image.runtimeStyle.width = 'auto';
image.runtimeStyle.height = 'auto';
// get the original size
var w = image.width;
var h = image.height;
// and remove overides
image.runtimeStyle.width = oldRuntimeWidth;
image.runtimeStyle.height = oldRuntimeHeight;
if (arguments.length == 3) {
dx = arguments[1];
dy = arguments[2];
sx = sy = 0;
sw = dw = w;
sh = dh = h;
} else if (arguments.length == 5) {
dx = arguments[1];
dy = arguments[2];
dw = arguments[3];
dh = arguments[4];
sx = sy = 0;
sw = w;
sh = h;
} else if (arguments.length == 9) {
sx = arguments[1];
sy = arguments[2];
sw = arguments[3];
sh = arguments[4];
dx = arguments[5];
dy = arguments[6];
dw = arguments[7];
dh = arguments[8];
} else {
throw Error('Invalid number of arguments');
}
var d = this.getCoords_(dx, dy);
var w2 = sw / 2;
var h2 = sh / 2;
var vmlStr = [];
var W = 10;
var H = 10;
// For some reason that I've now forgotten, using divs didn't work
vmlStr.push(' <g_vml_:group',
' coordsize="', Z * W, ',', Z * H, '"',
' coordorigin="0,0"' ,
' style="width:', W, 'px;height:', H, 'px;position:absolute;');
// If filters are necessary (rotation exists), create them
// filters are bog-slow, so only create them if abbsolutely necessary
// The following check doesn't account for skews (which don't exist
// in the canvas spec (yet) anyway.
if (this.m_[0][0] != 1 || this.m_[0][1]) {
var filter = [];
// Note the 12/21 reversal
filter.push('M11=', this.m_[0][0], ',',
'M12=', this.m_[1][0], ',',
'M21=', this.m_[0][1], ',',
'M22=', this.m_[1][1], ',',
'Dx=', mr(d.x / Z), ',',
'Dy=', mr(d.y / Z), '');
// Bounding box calculation (need to minimize displayed area so that
// filters don't waste time on unused pixels.
var max = d;
var c2 = this.getCoords_(dx + dw, dy);
var c3 = this.getCoords_(dx, dy + dh);
var c4 = this.getCoords_(dx + dw, dy + dh);
max.x = m.max(max.x, c2.x, c3.x, c4.x);
max.y = m.max(max.y, c2.y, c3.y, c4.y);
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
filter.join(''), ", sizingmethod='clip');")
} else {
vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
}
vmlStr.push(' ">' ,
'<g_vml_:image src="', image.src, '"',
' style="width:', Z * dw, 'px;',
' height:', Z * dh, 'px;"',
' cropleft="', sx / w, '"',
' croptop="', sy / h, '"',
' cropright="', (w - sx - sw) / w, '"',
' cropbottom="', (h - sy - sh) / h, '"',
' />',
'</g_vml_:group>');
this.element_.insertAdjacentHTML('BeforeEnd',
vmlStr.join(''));
};
contextPrototype.stroke = function(aFill) {
var lineStr = [];
var lineOpen = false;
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
var color = a.color;
var opacity = a.alpha * this.globalAlpha;
var W = 10;
var H = 10;
lineStr.push('<g_vml_:shape',
' filled="', !!aFill, '"',
' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
' stroked="', !aFill, '"',
' path="');
var newSeq = false;
var min = {x: null, y: null};
var max = {x: null, y: null};
for (var i = 0; i < this.currentPath_.length; i++) {
var p = this.currentPath_[i];
var c;
switch (p.type) {
case 'moveTo':
c = p;
lineStr.push(' m ', mr(p.x), ',', mr(p.y));
break;
case 'lineTo':
lineStr.push(' l ', mr(p.x), ',', mr(p.y));
break;
case 'close':
lineStr.push(' x ');
p = null;
break;
case 'bezierCurveTo':
lineStr.push(' c ',
mr(p.cp1x), ',', mr(p.cp1y), ',',
mr(p.cp2x), ',', mr(p.cp2y), ',',
mr(p.x), ',', mr(p.y));
break;
case 'at':
case 'wa':
lineStr.push(' ', p.type, ' ',
mr(p.x - this.arcScaleX_ * p.radius), ',',
mr(p.y - this.arcScaleY_ * p.radius), ' ',
mr(p.x + this.arcScaleX_ * p.radius), ',',
mr(p.y + this.arcScaleY_ * p.radius), ' ',
mr(p.xStart), ',', mr(p.yStart), ' ',
mr(p.xEnd), ',', mr(p.yEnd));
break;
}
// TODO: Following is broken for curves due to
// move to proper paths.
// Figure out dimensions so we can do gradient fills
// properly
if (p) {
if (min.x == null || p.x < min.x) {
min.x = p.x;
}
if (max.x == null || p.x > max.x) {
max.x = p.x;
}
if (min.y == null || p.y < min.y) {
min.y = p.y;
}
if (max.y == null || p.y > max.y) {
max.y = p.y;
}
}
}
lineStr.push(' ">');
if (!aFill) {
var lineWidth = this.lineScale_ * this.lineWidth;
// VML cannot correctly render a line if the width is less than 1px.
// In that case, we dilute the color to make the line look thinner.
if (lineWidth < 1) {
opacity *= lineWidth;
}
lineStr.push(
'<g_vml_:stroke',
' opacity="', opacity, '"',
' joinstyle="', this.lineJoin, '"',
' miterlimit="', this.miterLimit, '"',
' endcap="', processLineCap(this.lineCap), '"',
' weight="', lineWidth, 'px"',
' color="', color, '" />'
);
} else if (typeof this.fillStyle == 'object') {
var fillStyle = this.fillStyle;
var angle = 0;
var focus = {x: 0, y: 0};
// additional offset
var shift = 0;
// scale factor for offset
var expansion = 1;
if (fillStyle.type_ == 'gradient') {
var x0 = fillStyle.x0_ / this.arcScaleX_;
var y0 = fillStyle.y0_ / this.arcScaleY_;
var x1 = fillStyle.x1_ / this.arcScaleX_;
var y1 = fillStyle.y1_ / this.arcScaleY_;
var p0 = this.getCoords_(x0, y0);
var p1 = this.getCoords_(x1, y1);
var dx = p1.x - p0.x;
var dy = p1.y - p0.y;
angle = Math.atan2(dx, dy) * 180 / Math.PI;
// The angle should be a non-negative number.
if (angle < 0) {
angle += 360;
}
// Very small angles produce an unexpected result because they are
// converted to a scientific notation string.
if (angle < 1e-6) {
angle = 0;
}
} else {
var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
var width = max.x - min.x;
var height = max.y - min.y;
focus = {
x: (p0.x - min.x) / width,
y: (p0.y - min.y) / height
};
width /= this.arcScaleX_ * Z;
height /= this.arcScaleY_ * Z;
var dimension = m.max(width, height);
shift = 2 * fillStyle.r0_ / dimension;
expansion = 2 * fillStyle.r1_ / dimension - shift;
}
// We need to sort the color stops in ascending order by offset,
// otherwise IE won't interpret it correctly.
var stops = fillStyle.colors_;
stops.sort(function(cs1, cs2) {
return cs1.offset - cs2.offset;
});
var length = stops.length;
var color1 = stops[0].color;
var color2 = stops[length - 1].color;
var opacity1 = stops[0].alpha * this.globalAlpha;
var opacity2 = stops[length - 1].alpha * this.globalAlpha;
var colors = [];
for (var i = 0; i < length; i++) {
var stop = stops[i];
colors.push(stop.offset * expansion + shift + ' ' + stop.color);
}
// When colors attribute is used, the meanings of opacity and o:opacity2
// are reversed.
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
' method="none" focus="100%"',
' color="', color1, '"',
' color2="', color2, '"',
' colors="', colors.join(','), '"',
' opacity="', opacity2, '"',
' g_o_:opacity2="', opacity1, '"',
' angle="', angle, '"',
' focusposition="', focus.x, ',', focus.y, '" />');
} else {
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
'" />');
}
lineStr.push('</g_vml_:shape>');
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
};
contextPrototype.fill = function() {
this.stroke(true);
}
contextPrototype.closePath = function() {
this.currentPath_.push({type: 'close'});
};
/**
* @private
*/
contextPrototype.getCoords_ = function(aX, aY) {
var m = this.m_;
return {
x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
}
};
contextPrototype.save = function() {
var o = {};
copyState(this, o);
this.aStack_.push(o);
this.mStack_.push(this.m_);
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
};
contextPrototype.restore = function() {
copyState(this.aStack_.pop(), this);
this.m_ = this.mStack_.pop();
};
function matrixIsFinite(m) {
for (var j = 0; j < 3; j++) {
for (var k = 0; k < 2; k++) {
if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
return false;
}
}
}
return true;
}
function setM(ctx, m, updateLineScale) {
if (!matrixIsFinite(m)) {
return;
}
ctx.m_ = m;
if (updateLineScale) {
// Get the line scale.
// Determinant of this.m_ means how much the area is enlarged by the
// transformation. So its square root can be used as a scale factor
// for width.
var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
ctx.lineScale_ = sqrt(abs(det));
}
}
contextPrototype.translate = function(aX, aY) {
var m1 = [
[1, 0, 0],
[0, 1, 0],
[aX, aY, 1]
];
setM(this, matrixMultiply(m1, this.m_), false);
};
contextPrototype.rotate = function(aRot) {
var c = mc(aRot);
var s = ms(aRot);
var m1 = [
[c, s, 0],
[-s, c, 0],
[0, 0, 1]
];
setM(this, matrixMultiply(m1, this.m_), false);
};
contextPrototype.scale = function(aX, aY) {
this.arcScaleX_ *= aX;
this.arcScaleY_ *= aY;
var m1 = [
[aX, 0, 0],
[0, aY, 0],
[0, 0, 1]
];
setM(this, matrixMultiply(m1, this.m_), true);
};
contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
var m1 = [
[m11, m12, 0],
[m21, m22, 0],
[dx, dy, 1]
];
setM(this, matrixMultiply(m1, this.m_), true);
};
contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
var m = [
[m11, m12, 0],
[m21, m22, 0],
[dx, dy, 1]
];
setM(this, m, true);
};
/******** STUBS ********/
contextPrototype.clip = function() {
// TODO: Implement
};
contextPrototype.arcTo = function() {
// TODO: Implement
};
contextPrototype.createPattern = function() {
return new CanvasPattern_;
};
// Gradient / Pattern Stubs
function CanvasGradient_(aType) {
this.type_ = aType;
this.x0_ = 0;
this.y0_ = 0;
this.r0_ = 0;
this.x1_ = 0;
this.y1_ = 0;
this.r1_ = 0;
this.colors_ = [];
}
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
aColor = processStyle(aColor);
this.colors_.push({offset: aOffset,
color: aColor.color,
alpha: aColor.alpha});
};
function CanvasPattern_() {}
// set up externs
G_vmlCanvasManager = G_vmlCanvasManager_;
CanvasRenderingContext2D = CanvasRenderingContext2D_;
CanvasGradient = CanvasGradient_;
CanvasPattern = CanvasPattern_;
})();
} // if

View File

@@ -0,0 +1,805 @@
/*!jQuery Knob*/
/**
* Downward compatible, touchable dial
*
* Version: 1.2.11
* Requires: jQuery v1.7+
*
* Copyright (c) 2012 Anthony Terrien
* Under MIT License (http://www.opensource.org/licenses/mit-license.php)
*
* Thanks to vor, eskimoblood, spiffistan, FabrizioC
*/
(function (factory) {
if (typeof exports === 'object') {
// CommonJS
module.exports = factory(require('jquery'));
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
} else {
// Browser globals
factory(jQuery);
}
}(function ($) {
/**
* Kontrol library
*/
"use strict";
/**
* Definition of globals and core
*/
var k = {}, // kontrol
max = Math.max,
min = Math.min;
k.c = {};
k.c.d = $(document);
k.c.t = function (e) {
return e.originalEvent.touches.length - 1;
};
/**
* Kontrol Object
*
* Definition of an abstract UI control
*
* Each concrete component must call this one.
* <code>
* k.o.call(this);
* </code>
*/
k.o = function () {
var s = this;
this.o = null; // array of options
this.$ = null; // jQuery wrapped element
this.i = null; // mixed HTMLInputElement or array of HTMLInputElement
this.g = null; // deprecated 2D graphics context for 'pre-rendering'
this.v = null; // value ; mixed array or integer
this.cv = null; // change value ; not commited value
this.x = 0; // canvas x position
this.y = 0; // canvas y position
this.w = 0; // canvas width
this.h = 0; // canvas height
this.$c = null; // jQuery canvas element
this.c = null; // rendered canvas context
this.t = 0; // touches index
this.isInit = false;
this.fgColor = null; // main color
this.pColor = null; // previous color
this.dH = null; // draw hook
this.cH = null; // change hook
this.eH = null; // cancel hook
this.rH = null; // release hook
this.scale = 1; // scale factor
this.relative = false;
this.relativeWidth = false;
this.relativeHeight = false;
this.$div = null; // component div
this.run = function () {
var cf = function (e, conf) {
var k;
for (k in conf) {
s.o[k] = conf[k];
}
s._carve().init();
s._configure()
._draw();
};
if (this.$.data('kontroled')) return;
this.$.data('kontroled', true);
this.extend();
this.o = $.extend({
// Config
min: this.$.data('min') !== undefined ? this.$.data('min') : 0,
max: this.$.data('max') !== undefined ? this.$.data('max') : 100,
stopper: true,
readOnly: this.$.data('readonly') || (this.$.attr('readonly') === 'readonly'),
// UI
cursor: this.$.data('cursor') === true && 30
|| this.$.data('cursor') || 0,
thickness: this.$.data('thickness')
&& Math.max(Math.min(this.$.data('thickness'), 1), 0.01)
|| 0.35,
lineCap: this.$.data('linecap') || 'butt',
width: this.$.data('width') || 200,
height: this.$.data('height') || 200,
displayInput: this.$.data('displayinput') == null || this.$.data('displayinput'),
displayPrevious: this.$.data('displayprevious'),
fgColor: this.$.data('fgcolor') || '#87CEEB',
inputColor: this.$.data('inputcolor'),
font: this.$.data('font') || 'Arial',
fontWeight: this.$.data('font-weight') || 'bold',
inline: false,
step: this.$.data('step') || 1,
rotation: this.$.data('rotation'),
// Hooks
draw: null, // function () {}
change: null, // function (value) {}
cancel: null, // function () {}
release: null, // function (value) {}
// Output formatting, allows to add unit: %, ms ...
format: function(v) {
return v;
},
parse: function (v) {
return parseFloat(v);
}
}, this.o
);
// finalize options
this.o.flip = this.o.rotation === 'anticlockwise' || this.o.rotation === 'acw';
if (!this.o.inputColor) {
this.o.inputColor = this.o.fgColor;
}
// routing value
if (this.$.is('fieldset')) {
// fieldset = array of integer
this.v = {};
this.i = this.$.find('input');
this.i.each(function(k) {
var $this = $(this);
s.i[k] = $this;
s.v[k] = s.o.parse($this.val());
$this.bind(
'change blur',
function () {
var val = {};
val[k] = $this.val();
s.val(s._validate(val));
}
);
});
this.$.find('legend').remove();
} else {
// input = integer
this.i = this.$;
this.v = this.o.parse(this.$.val());
this.v === '' && (this.v = this.o.min);
this.$.bind(
'change blur',
function () {
s.val(s._validate(s.o.parse(s.$.val())));
}
);
}
!this.o.displayInput && this.$.hide();
// adds needed DOM elements (canvas, div)
this.$c = $(document.createElement('canvas')).attr({
width: this.o.width,
height: this.o.height
});
// wraps all elements in a div
// add to DOM before Canvas init is triggered
this.$div = $('<div style="'
+ (this.o.inline ? 'display:inline;' : '')
+ 'width:' + this.o.width + 'px;height:' + this.o.height + 'px;'
+ '"></div>');
this.$.wrap(this.$div).before(this.$c);
this.$div = this.$.parent();
if (typeof G_vmlCanvasManager !== 'undefined') {
G_vmlCanvasManager.initElement(this.$c[0]);
}
this.c = this.$c[0].getContext ? this.$c[0].getContext('2d') : null;
if (!this.c) {
throw {
name: "CanvasNotSupportedException",
message: "Canvas not supported. Please use excanvas on IE8.0.",
toString: function(){return this.name + ": " + this.message}
}
}
// hdpi support
this.scale = (window.devicePixelRatio || 1) / (
this.c.webkitBackingStorePixelRatio ||
this.c.mozBackingStorePixelRatio ||
this.c.msBackingStorePixelRatio ||
this.c.oBackingStorePixelRatio ||
this.c.backingStorePixelRatio || 1
);
// detects relative width / height
this.relativeWidth = this.o.width % 1 !== 0
&& this.o.width.indexOf('%');
this.relativeHeight = this.o.height % 1 !== 0
&& this.o.height.indexOf('%');
this.relative = this.relativeWidth || this.relativeHeight;
// computes size and carves the component
this._carve();
// prepares props for transaction
if (this.v instanceof Object) {
this.cv = {};
this.copy(this.v, this.cv);
} else {
this.cv = this.v;
}
// binds configure event
this.$
.bind("configure", cf)
.parent()
.bind("configure", cf);
// finalize init
this._listen()
._configure()
._xy()
.init();
this.isInit = true;
this.$.val(this.o.format(this.v));
this._draw();
return this;
};
this._carve = function() {
if (this.relative) {
var w = this.relativeWidth ?
this.$div.parent().width() *
parseInt(this.o.width) / 100
: this.$div.parent().width(),
h = this.relativeHeight ?
this.$div.parent().height() *
parseInt(this.o.height) / 100
: this.$div.parent().height();
// apply relative
this.w = this.h = Math.min(w, h);
} else {
this.w = this.o.width;
this.h = this.o.height;
}
// finalize div
this.$div.css({
'width': this.w + 'px',
'height': this.h + 'px'
});
// finalize canvas with computed width
this.$c.attr({
width: this.w,
height: this.h
});
// scaling
if (this.scale !== 1) {
this.$c[0].width = this.$c[0].width * this.scale;
this.$c[0].height = this.$c[0].height * this.scale;
this.$c.width(this.w);
this.$c.height(this.h);
}
return this;
};
this._draw = function () {
// canvas pre-rendering
var d = true;
s.g = s.c;
s.clear();
s.dH && (d = s.dH());
d !== false && s.draw();
};
this._touch = function (e) {
var touchMove = function (e) {
var v = s.xy2val(
e.originalEvent.touches[s.t].pageX,
e.originalEvent.touches[s.t].pageY
);
if (v == s.cv) return;
if (s.cH && s.cH(v) === false) return;
s.change(s._validate(v));
s._draw();
};
// get touches index
this.t = k.c.t(e);
// First touch
touchMove(e);
// Touch events listeners
k.c.d
.bind("touchmove.k", touchMove)
.bind(
"touchend.k",
function () {
k.c.d.unbind('touchmove.k touchend.k');
s.val(s.cv);
}
);
return this;
};
this._mouse = function (e) {
var mouseMove = function (e) {
var v = s.xy2val(e.pageX, e.pageY);
if (v == s.cv) return;
if (s.cH && (s.cH(v) === false)) return;
s.change(s._validate(v));
s._draw();
};
// First click
mouseMove(e);
// Mouse events listeners
k.c.d
.bind("mousemove.k", mouseMove)
.bind(
// Escape key cancel current change
"keyup.k",
function (e) {
if (e.keyCode === 27) {
k.c.d.unbind("mouseup.k mousemove.k keyup.k");
if (s.eH && s.eH() === false)
return;
s.cancel();
}
}
)
.bind(
"mouseup.k",
function (e) {
k.c.d.unbind('mousemove.k mouseup.k keyup.k');
s.val(s.cv);
}
);
return this;
};
this._xy = function () {
var o = this.$c.offset();
this.x = o.left;
this.y = o.top;
return this;
};
this._listen = function () {
if (!this.o.readOnly) {
this.$c
.bind(
"mousedown",
function (e) {
e.preventDefault();
s._xy()._mouse(e);
}
)
.bind(
"touchstart",
function (e) {
e.preventDefault();
s._xy()._touch(e);
}
);
this.listen();
} else {
this.$.attr('readonly', 'readonly');
}
if (this.relative) {
$(window).resize(function() {
s._carve().init();
s._draw();
});
}
return this;
};
this._configure = function () {
// Hooks
if (this.o.draw) this.dH = this.o.draw;
if (this.o.change) this.cH = this.o.change;
if (this.o.cancel) this.eH = this.o.cancel;
if (this.o.release) this.rH = this.o.release;
if (this.o.displayPrevious) {
this.pColor = this.h2rgba(this.o.fgColor, "0.4");
this.fgColor = this.h2rgba(this.o.fgColor, "0.6");
} else {
this.fgColor = this.o.fgColor;
}
return this;
};
this._clear = function () {
this.$c[0].width = this.$c[0].width;
};
this._validate = function (v) {
var val = (~~ (((v < 0) ? -0.5 : 0.5) + (v/this.o.step))) * this.o.step;
return Math.round(val * 100) / 100;
};
// Abstract methods
this.listen = function () {}; // on start, one time
this.extend = function () {}; // each time configure triggered
this.init = function () {}; // each time configure triggered
this.change = function (v) {}; // on change
this.val = function (v) {}; // on release
this.xy2val = function (x, y) {}; //
this.draw = function () {}; // on change / on release
this.clear = function () { this._clear(); };
// Utils
this.h2rgba = function (h, a) {
var rgb;
h = h.substring(1,7);
rgb = [
parseInt(h.substring(0,2), 16),
parseInt(h.substring(2,4), 16),
parseInt(h.substring(4,6), 16)
];
return "rgba(" + rgb[0] + "," + rgb[1] + "," + rgb[2] + "," + a + ")";
};
this.copy = function (f, t) {
for (var i in f) {
t[i] = f[i];
}
};
};
/**
* k.Dial
*/
k.Dial = function () {
k.o.call(this);
this.startAngle = null;
this.xy = null;
this.radius = null;
this.lineWidth = null;
this.cursorExt = null;
this.w2 = null;
this.PI2 = 2*Math.PI;
this.extend = function () {
this.o = $.extend({
bgColor: this.$.data('bgcolor') || '#EEEEEE',
angleOffset: this.$.data('angleoffset') || 0,
angleArc: this.$.data('anglearc') || 360,
inline: true
}, this.o);
};
this.val = function (v, triggerRelease) {
if (null != v) {
// reverse format
v = this.o.parse(v);
if (triggerRelease !== false
&& v != this.v
&& this.rH
&& this.rH(v) === false) { return; }
this.cv = this.o.stopper ? max(min(v, this.o.max), this.o.min) : v;
this.v = this.cv;
this.$.val(this.o.format(this.v));
this._draw();
} else {
return this.v;
}
};
this.xy2val = function (x, y) {
var a, ret;
a = Math.atan2(
x - (this.x + this.w2),
- (y - this.y - this.w2)
) - this.angleOffset;
if (this.o.flip) {
a = this.angleArc - a - this.PI2;
}
if (this.angleArc != this.PI2 && (a < 0) && (a > -0.5)) {
// if isset angleArc option, set to min if .5 under min
a = 0;
} else if (a < 0) {
a += this.PI2;
}
ret = (a * (this.o.max - this.o.min) / this.angleArc) + this.o.min;
this.o.stopper && (ret = max(min(ret, this.o.max), this.o.min));
return ret;
};
this.listen = function () {
// bind MouseWheel
var s = this, mwTimerStop,
mwTimerRelease,
mw = function (e) {
e.preventDefault();
var ori = e.originalEvent,
deltaX = ori.detail || ori.wheelDeltaX,
deltaY = ori.detail || ori.wheelDeltaY,
v = s._validate(s.o.parse(s.$.val()))
+ (
deltaX > 0 || deltaY > 0
? s.o.step
: deltaX < 0 || deltaY < 0 ? -s.o.step : 0
);
v = max(min(v, s.o.max), s.o.min);
s.val(v, false);
if (s.rH) {
// Handle mousewheel stop
clearTimeout(mwTimerStop);
mwTimerStop = setTimeout(function () {
s.rH(v);
mwTimerStop = null;
}, 100);
// Handle mousewheel releases
if (!mwTimerRelease) {
mwTimerRelease = setTimeout(function () {
if (mwTimerStop)
s.rH(v);
mwTimerRelease = null;
}, 200);
}
}
},
kval,
to,
m = 1,
kv = {
37: -s.o.step,
38: s.o.step,
39: s.o.step,
40: -s.o.step
};
this.$
.bind(
"keydown",
function (e) {
var kc = e.keyCode;
// numpad support
if (kc >= 96 && kc <= 105) {
kc = e.keyCode = kc - 48;
}
kval = parseInt(String.fromCharCode(kc));
if (isNaN(kval)) {
(kc !== 13) // enter
&& kc !== 8 // bs
&& kc !== 9 // tab
&& kc !== 189 // -
&& (kc !== 190
|| s.$.val().match(/\./)) // . allowed once
&& e.preventDefault();
// arrows
if ($.inArray(kc,[37,38,39,40]) > -1) {
e.preventDefault();
var v = s.o.parse(s.$.val()) + kv[kc] * m;
s.o.stopper && (v = max(min(v, s.o.max), s.o.min));
s.change(s._validate(v));
s._draw();
// long time keydown speed-up
to = window.setTimeout(function () {
m *= 2;
}, 30);
}
}
}
)
.bind(
"keyup",
function (e) {
if (isNaN(kval)) {
if (to) {
window.clearTimeout(to);
to = null;
m = 1;
s.val(s.$.val());
}
} else {
// kval postcond
(s.$.val() > s.o.max && s.$.val(s.o.max))
|| (s.$.val() < s.o.min && s.$.val(s.o.min));
}
}
);
this.$c.bind("mousewheel DOMMouseScroll", mw);
this.$.bind("mousewheel DOMMouseScroll", mw);
};
this.init = function () {
if (this.v < this.o.min
|| this.v > this.o.max) { this.v = this.o.min; }
this.$.val(this.v);
this.w2 = this.w / 2;
this.cursorExt = this.o.cursor / 100;
this.xy = this.w2 * this.scale;
this.lineWidth = this.xy * this.o.thickness;
this.lineCap = this.o.lineCap;
this.radius = this.xy - this.lineWidth / 2;
this.o.angleOffset
&& (this.o.angleOffset = isNaN(this.o.angleOffset) ? 0 : this.o.angleOffset);
this.o.angleArc
&& (this.o.angleArc = isNaN(this.o.angleArc) ? this.PI2 : this.o.angleArc);
// deg to rad
this.angleOffset = this.o.angleOffset * Math.PI / 180;
this.angleArc = this.o.angleArc * Math.PI / 180;
// compute start and end angles
this.startAngle = 1.5 * Math.PI + this.angleOffset;
this.endAngle = 1.5 * Math.PI + this.angleOffset + this.angleArc;
var s = max(
String(Math.abs(this.o.max)).length,
String(Math.abs(this.o.min)).length,
2
) + 2;
this.o.displayInput
&& this.i.css({
'width' : ((this.w / 2 + 4) >> 0) + 'px',
'height' : ((this.w / 3) >> 0) + 'px',
'position' : 'absolute',
'vertical-align' : 'middle',
'margin-top' : ((this.w / 3) >> 0) + 'px',
'margin-left' : '-' + ((this.w * 3 / 4 + 2) >> 0) + 'px',
'border' : 0,
'background' : 'none',
'font' : this.o.fontWeight + ' ' + ((this.w / s) >> 0) + 'px ' + this.o.font,
'text-align' : 'center',
'color' : this.o.inputColor || this.o.fgColor,
'padding' : '0px',
'-webkit-appearance': 'none'
}) || this.i.css({
'width': '0px',
'visibility': 'hidden'
});
};
this.change = function (v) {
this.cv = v;
this.$.val(this.o.format(v));
};
this.angle = function (v) {
return (v - this.o.min) * this.angleArc / (this.o.max - this.o.min);
};
this.arc = function (v) {
var sa, ea;
v = this.angle(v);
if (this.o.flip) {
sa = this.endAngle + 0.00001;
ea = sa - v - 0.00001;
} else {
sa = this.startAngle - 0.00001;
ea = sa + v + 0.00001;
}
this.o.cursor
&& (sa = ea - this.cursorExt)
&& (ea = ea + this.cursorExt);
return {
s: sa,
e: ea,
d: this.o.flip && !this.o.cursor
};
};
this.draw = function () {
var c = this.g, // context
a = this.arc(this.cv), // Arc
pa, // Previous arc
r = 1;
c.lineWidth = this.lineWidth;
c.lineCap = this.lineCap;
if (this.o.bgColor !== "none") {
c.beginPath();
c.strokeStyle = this.o.bgColor;
c.arc(this.xy, this.xy, this.radius, this.endAngle - 0.00001, this.startAngle + 0.00001, true);
c.stroke();
}
if (this.o.displayPrevious) {
pa = this.arc(this.v);
c.beginPath();
c.strokeStyle = this.pColor;
c.arc(this.xy, this.xy, this.radius, pa.s, pa.e, pa.d);
c.stroke();
r = this.cv == this.v;
}
c.beginPath();
c.strokeStyle = r ? this.o.fgColor : this.fgColor ;
c.arc(this.xy, this.xy, this.radius, a.s, a.e, a.d);
c.stroke();
};
this.cancel = function () {
this.val(this.v);
};
};
$.fn.dial = $.fn.knob = function (o) {
return this.each(
function () {
var d = new k.Dial();
d.o = o;
d.$ = $(this);
d.run();
}
).parent();
};
}));